A day in the valley
Every farmer shares one world clock: a new day every 20 minutes, weather every 15. Water at dawn, harvest when it's ripe, and keep one eye on the epoch clock.
Crop almanac
Five seeds at Mira's stall. Keep them watered and they ripen on the shared world clock. Every crop belongs to a tier — win your tier's epoch and the Stock Board pays you in its stock.
| Growth | Crop | Grow | Seed | Gold | Notes |
|---|
Burn to play — the gate
Stock Valley opens for farmers who burn $GAME. The tokens are destroyed, not paid to anyone.
How it works
- 1 · Get $GAME
- Buy $GAME on Solana — it launches on pump.fun, so the pool is there from the first block.
- 2 · Burn the gate
- Burn 25,000 $GAME in one transaction. The tokens go to the incinerator and leave supply forever — nobody receives them, not even us. The amount is fixed, so the gate gets cheaper in dollars as the token grows.
- 3 · Farm for 30 days
- Your pass stays lit for 30 days: plant, bank your crops into the Stock Board, win epochs. A valid pass is also what makes an epoch payout eligible.
- 4 · Burn again when it lapses
- When the 30 days are up, one more burn renews everything. Supply shrinks with every farmer, every month — and the chain records each burn, so the gate is checked down to the instruction.
- 5 · Want more land?
- A farm starts with 10 plots. Burn 5,000 $GAME and the field gives you 5 more — buy it as often as you like, up to 50 plots. Every extra plot is another crop growing at the same time, which means more points in every epoch. That is the only other thing you ever burn.
Gate: 25,000 $GAME · Plots: 10 to start, +5 per 5,000 $GAME, max 50. No burn, no farm.
Stock Board & 4-hour epochs
Bank crops at the bin and they become points in your crop's tier. Every 4 hours the epoch closes and one pool is divided across every weighted point in the valley — paid in that tier's stock.
The rules
- Points = the crop's tier value
- Turnip 1, carrot 2, cinderbloom 5, pumpkin 8. Deposits are locked in — crops can't be taken back out.
- The board is live
- See every tier's points before you ship. Fewer weighted points in the valley means each point is worth more.
- One pool, no rollover
- Each epoch pays exactly its budget. If nobody farms a tier, its share flows to the tiers that were farmed — nothing is lost.
- Claim anytime
- Payouts pile up on your farm. Claim to your wallet whenever you like — gas on Solana is fractions of a cent.
- Rewards grow with volume
- Every trade of $GAME pays a creator fee that buys stocks for the Shelf. More volume, more stocks on the Shelf, bigger epoch budgets — more reward for every player. The valley grows when the token trades.
- 1Creator feesTrading fees on $GAME buy stocks and fill the Shelf.
- 2Epoch releasesEvery 4 hours one pool leaves the Shelf and is divided across every weighted point in the valley.
- 3The hard rulePayouts can never exceed what the Shelf holds. The Shelf wallet is public — not published yet.
More volume → more reward. The Shelf is refilled by creator fees, so the more $GAME trades, the more stocks it buys and the bigger every epoch budget grows. Rewards scale with real trading volume — the valley pays out of what the market feeds it.
Leaderboard
Every farm on the board is replayed and checked by the server. Pick a farmer name when you sign in, fill your tier and climb.
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The valley
Your farm sits on the west bank. Cross the bridge for Willowmere, Mira's seed stall and the Stock Board. Every tile below is drawn by the game itself.
Folk of Willowmere
Talk to everyone. They know things about the weather, the pools and the seeds that the menus don't tell you.
The field has gone wild. Pre-register now and claim your founding kit.
Pre-registerWASD move Space use tool E talk 1–= items L board