What is Stock Valley

Stock Valley is a pixel farming RPG that runs in your browser, built on Solana. You inherit your grandmother's overgrown farm in the valley, bring the field back to life — and every harvest can win you tokenized stocks.

The valley is burn-gated: nothing opens until you burn 25,000 of $GAME. One burn opens 30 days of the whole valley: farm, bank your crops, win epochs and claim real stocks — AAPL, MSFT, AMZN and NVDA.

Burn to play. Farm to earn. Harvest stocks. No burn, no farm.

Getting started

  1. Get $GAME on Solana — it is the valley's only ticket.
  2. Open the game (opens after launch), connect your wallet and burn the gate: burn 25,000 of $GAME and your farm opens for 30 days.
  3. Read the letter in your mailbox, grab the sickle and start clearing the field.
  4. Water, harvest, and bank — the bin pays gold for tomato and turns tier crops into Stock Board points.
  5. Every 4 hours the epoch closes and one pool is divided across every weighted point. Claim whenever you like.

Stock Valley runs in desktop browsers with a keyboard and mouse. Touch controls are not available yet.

Burn to play — the gate

To open your farm you burn $GAME: one transaction destroys 25,000 of the token and leaves it in the incinerator forever. Nobody receives it — not the devs, not the pool, nobody. One burn opens 30 days of earning.

  1. Get $GAME. Buy it on Solana — it launches on pump.fun, so there is a live pool from the first block.
  2. Burn the gate. One signature, 25,000 $GAME destroyed. The amount is fixed, so the gate gets cheaper in dollar terms as the token grows — early farmers pay the least.
  3. Farm your 30 days. Plant, bank your crops into the Stock Board, win epochs. A live pass is also the eligibility condition: an epoch only pays while your pass is running.
  4. Burn again when it lapses. Every new day is a new burn. Nothing is stored on our side: your pass is a timestamp, and the burn behind it is a public transaction.

Burn is a native Solana token instruction, not a custom contract — the chain itself destroys the tokens and reduces total supply. Every burn is a public transaction anyone can verify, and the server checks it on-chain before your farm opens.

Controls

WASD or arrowsWalk
Space or left clickUse the selected tool or item on the highlighted tile
E or right clickTalk, read, ship, sleep, harvest
1 to =, mouse wheelPick a hotbar slot
LOpen the Stock Board
BOpen the leaderboard
GOpen the daily gift
MMute music and sound
EscOpen the menu: resume, exit to the title screen, go to the homepage or sign out. Also closes any open window.
EnterConfirm a choice

Farming basics

  1. Clear. Weeds and twigs cover the field. Cut them with the sickle.
  2. Till. The hoe turns grass inside the fence into soil.
  3. Plant. Select a seed packet and use it on tilled soil.
  4. Water. The can holds uses. Refill it at the pond, the river or the well.
  5. Grow. A crop ripens once it has banked its full grow time while wet. Water it every 10 min; rain waters every tilled tile for free. Growth pauses when the soil dries.
  6. Harvest. Use the sickle or press E on a ripe crop.
  7. Bank. Hold a crop and face the bin beside your house. Tomato sells for gold — that is your seed money. The four tier crops do not sell: banking them earns points in their Stock Board pool.
  8. Sleep. Sleep in your bed to refill energy to full — it costs 100 gold (a short nap recovers half if you are broke). The world day and weather run on the real clock and are shared by every farmer, so crops keep growing while you are away.

Energy

You have energy. The hoe costs , the can and the sickle cost each. Eat a crop from your bag to recover energy, or go to bed.

Crops

Seeds are sold at Mira's stall in Willowmere and paid for with gold. Every crop belongs to a tier — the tier decides which stock its epoch pool pays in.

Four crops hold a tier — Turnip (AAPL), Carrot (MSFT), Cinderbloom (AMZN) and Pumpkin (NVDA). Tomato is the regrow crop and sits outside the tiers.

Daily gift

One gift per UTC day, and the value grows with your streak: 60 → 90 → 120 → 180 → 240 → 320 → 500 gold. A full week is 1,510 gold.

The streak only survives if you claim on consecutive days. Miss one and it resets to day 1 — you still get the day-1 gift, you just start the climb again. Past day 7 the gift stays at 500.

What it is not: a substitute for farming, and never a source of plots. Ten plots of tomato earn about 900 gold an hour, so a whole week of gifts is worth roughly 100 minutes of play — a head start for a new farm, not an income. Plots come only from burning $GAME and from referrals.

The day is decided by the server, not your device — moving your clock forward does not open a second gift. Resets at 00:00 UTC. Open it with G or the Daily button.

Stock Board & epochs

Banking a tier crop at the bin turns it into points in its tier's pool for the current epoch. An epoch runs for 4 hours — 6 a day, closing at 00/04/08/12/16/20 UTC. Next close in --.

  1. Bank. Face the bin with a tier crop in hand. Deposits are locked in — they cannot be pulled back out.
  2. Pool up. Each crop is worth a fixed number of points (turnip 1, carrot 2, cinderbloom 5, pumpkin 8). Every point is then weighted by its tier — T1 ×10, T2 ×15, T3 ×25, T4 ×50 — and the epoch budget is one pool divided across all weighted points.
  3. Get paid. When the epoch closes, your slice is converted to the tier's stock at market price and added to your balance.

No rollover, no jackpot: each epoch pays exactly its budget. Because it is one pool, a tier with no farmers no longer costs anyone anything — its share flows to the tiers that were actually farmed. The board is live: it shows each tier's points and your estimate.

Stocks & the Shelf

Rewards are paid in tokenized stocks that trade on Solana. The tier you farm decides which one you can win:

TierCropWins
T1TurnipApple — AAPL
T2CarrotMicrosoft — MSFT
T3CinderbloomAmazon — AMZN
T4PumpkinNvidia — NVDA

The Shelf

All stock rewards come out of the Shelf — a public stash of stocks funded by trading fees on $GAME. Every epoch releases one budget as a single pool — a share of creator fees. Points are weighted by tier (10 / 15 / 25 / 50) and the pool is divided across every weighted point in the valley.

Rewards grow with trading volume. The Shelf is refilled by creator fees — every trade of $GAME pays a fee that buys more AAPL, MSFT, AMZN and NVDA. More volume means a bigger Shelf, bigger epoch budgets, and more reward for every player. When the token trades, the valley pays more.

  1. Creator fees. Trading $GAME generates fees. The fees buy AAPL · MSFT · AMZN · NVDA for the Shelf — so the Shelf grows with every trade.
  2. Epoch releases. Every 4 hours a budget leaves the Shelf and pays the winning farmers.
  3. The hard rule. Payouts can never exceed what the Shelf actually holds. The Shelf can never promise money that isn't there — and all shelf addresses are public.

Stock prices move. Payouts are calculated in USD value at the moment an epoch closes, then converted to stock units — so your slice is worth what it says it is.

Verify it yourself

The Shelf wallet is published so you never have to take this on trust. Open it on an explorer and read the balance straight from Solana — this page deliberately shows the address, not a number, because a cached balance is not the chain.

Loading the shelf address…

Closed epochs

Every closed epoch is a receipt: what came in, what was released, and how it split across the four tiers. A tier nobody farmed is shown with zero rather than hidden.

Loading epoch history…

The token

Symbol$GAME (placeholder until launch)
Total supply
EntryBurn 25,000 $GAME per 30 days — also the reward-eligibility condition
Plots10 to start · burn 5,000 $GAME for 5 more, repeatable up to 50
Epoch budgeta share of creator fees
ChainSolana

What the token is for

The token is the turnstile, and burning it is the only way through. Every burn permanently destroys supply — so the more farmers play, the scarcer $GAME gets. On top of that, every buy and sell on the market generates the creator fees that fill the Shelf with stocks.

Contract address

Wallets and claims

  • Connect any Solana wallet — Phantom, Solflare or Backpack.
  • Sign-in is one signed message — never a transaction, and it costs nothing.
  • Payouts (stock rewards and balances) pile up on your farm. Claim them to your wallet whenever you like.
  • Solana network fees are a fraction of a cent, so claiming costs almost nothing.
  • Your farm lives on the Stock Valley server and follows your wallet to any browser. One device at a time.

Fair play

Stock rewards have real value, so the game is built so that cheating does not pay.

  • Every account must hold its own gate. Bots have to fund a wallet with the threshold and hold it every epoch — and a wallet that sells loses the epoch.
  • Burns are checked on-chain. The server reads the burn transaction itself: it confirms the token, the signing wallet and the amount straight from the chain, then refuses that signature a second time. A screenshot or an edited save proves nothing.
  • The server runs your farm. Your browser predicts each action for instant feedback, and the server replays it with the same rules. Gold, seeds, crops, energy and points only change when the server agrees. An edited save or a modified game simply gets corrected.
  • Every action is checked. You can only use tools on the tiles next to you, buy seeds at Mira's stall, ship at your bin and sleep in your bed. Moving faster than you can walk, speeding up the game clock or replaying old requests is rejected.
  • Tomorrow's weather is secret. It is rolled on the server, so it cannot be predicted or rerolled.
  • Bounded epoch budgets. The valley can never pay out more than the Shelf holds, and the Shelf wallet is published so you can check it yourself.
  • Multi-wallet farming is limited. Each network can run up to earning farms per day. Further wallets can still play, but they earn nothing until the next day.
  • Flood protection. Actions are rate limited, and every rejected action is logged for review.

FAQ

Does it cost anything to play?
Yes — exactly one thing. You must burn 25,000 $GAME per 30 days to open your farm. Those tokens are destroyed forever. Everything inside is bought with gold you earn by farming, not with crypto.
Why do I have to burn?
Burning makes every seat cost real money and permanently removes supply — that is the wall that keeps bots and freeloaders out, and it is what makes the reward pools possible. It also means the token gets scarcer every day the game is played.
What do I earn?
Every 4-hour epoch pays out in tokenized stocks on Solana: AAPL, MSFT, AMZN, NVDA — each tied to its crop tier.
When can I claim?
Whenever you like, once the token launches. Payouts pile up on your farm until you claim them.
What if I stop playing for a while?
Your farm sleeps. Progress is saved and earned balances stay claimable — one more burn wakes everything up.
Can I sell my tokens?
Any time. You only ever burn the entry amount — everything else in your wallet is untouched and yours to sell whenever you like.
What happens when the Shelf runs low?
Epoch budgets scale with what the Shelf holds. Trading fees keep refilling it — the valley never promises more than it has.
Where do I follow updates?
On X at @stockvalley_.
Can I play on my phone?
Not yet. Stock Valley needs a keyboard and mouse for now.